Dokapon kingdom darkling week
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- #DOKAPON KINGDOM DARKLING WEEK MANUAL#
- #DOKAPON KINGDOM DARKLING WEEK FULL#
- #DOKAPON KINGDOM DARKLING WEEK PS2#
This is more or less necessary when fighting boss monsters. If the battle is ongoing, it'll pick up the next time it rolls around to that player's turn again. Each fighter gets the chance to be both an attacker and a defender in one "turn," and then it's on to the next player's turn. Defensive fighters have a standard defend (decreases all damage, but especially that of a standard attack), a "Counter" move (only works on "Strike," but prevents all damage and turns it on the strike-r), a defensive spell (resists offensive spells), and the ability to run away. Attackers have a stardard attack (whose damage can be greatly decresed by a standard defend), a "Strike" attack that does high amounts of damage (but can be countered and turned against its user by the defender's "Counter" move), an offensive spell (whose damage can be decreased or turned by a defensive spell), and a special ability that can't be countered, but uses up a vital attack turn. Attackers have specific abilities available to them, and defenders do as well. (No, really, it makes sense.) During battle, one side is the attacker and one side is the defender, and which you are is determined by a card you draw at the beginning of battle. Most of them are yellow squares, where you can either find events (ranging from the awesome, such as the town-worth-increasing Mitch, to the downright evil, such as Weber) or fight monsters.īattles are both turn-based and turn-based. Some are stores where you can buy items, or treasure chests where you can find goodies. The spaces on the board each have different effects. Naturally, players take turns spinning and moving. Rather than traveling in a standard fashion, the world map is a game board, and a spinner determines how far you'll travel.
#DOKAPON KINGDOM DARKLING WEEK FULL#
By rescuing towns (and later pumping them full of cash to make them worth more) and gathering treasures, your worth goes up. Then, Monopoly-style, the towns make you their leader and add themselves to your worth. You do this not only by earning money through battling monsters and selling items, like you would in a normal RPG, but also by going around the world map and saving towns from monsters. Your goal? To make yourself as disgustingly rich as possible.
#DOKAPON KINGDOM DARKLING WEEK PS2#
"Your parents need never find out."Ī hybrid RPG/board game for the PS2 and Wii, Dokapon Kingdom (and the recently released Dokapon Journey) cast you in the role of an adventurer in the titular kingdom. The RPG took her into his arms, burying his nose in her soft hair. She pulled herself out from the shadow of the trees, the front of her blouse dirty from her window escape down the side of the house. " Dragon Quest!" Mario Party whispered to herself. " Mario Party?" a husky voice called out from down the steet. "Mom and Dad would never let me out of the house by myself." "I can't let Nintendo know I'm out here," she panted to herself.
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The Party Game scurried along the boulevard, ducking in the shadows left by the streetlamps, her heart fluttering. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace.
#DOKAPON KINGDOM DARKLING WEEK MANUAL#
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